


Let me know if there are succes or problems with this, or is this readable at all.ġ2. exe installer to create installer and save it to MSC root folder " hayosikosounds.resource") and copy it to mysummercar_Data/ -folderĨ.) Use Unity Assets Bundle Extractor to Export your AudioClip to 'Dump' from buildedprojectname_Data/sharedassets0.assets file.ĩ.) Open the Dump file in Notepad and find following line: 1 string m_Source = " " and change that to point your resource file (" hayosikosounds.resource").ġ0.) In Unity Assets Bundle Extractor, open mysummercar_Data\sharedassets2.assets file and find the original AudioClipġ1.) Click "Import Dump" and select file you previously extractedġ2.) Use File -> Mod Maker -> Create standalone. ħ.) Rename " " file anything you want (for ex. wav file to AudioSources AudioClip -field.ĥ.) In File -> Build Settings, add your scene to build and click Build to build your project somewhere.Ħ.) Find your buildedprojectname_Data/ and files "sharedassets0" and "" (it name may be sharedassets0.resource too). wav file to your projects Assets/ -folder.ģ.) Add a new GameObject to scene and add Audio Source component to it.Ĥ.) Drag & Drop your. Use Unity Asset Bundle Extractor to find an AudioClip to replace from mysummercar_Data/sharedassets2.assets. While (!NewSound.isDone) // Wait sound to be loaded.Īudio.clip = NewSound.GetAudioClip(true) // Change clip to AudioSource It can create standalone mod installers from changes to. notepad++)- Asset Studio paint, gimp, photos. Tools- Unity Assets Bundle Extractor Text editor (e.g. assets and AssetBundle editor UABE is an editor for Unity 3.4+//2018. This is a 2nd level Tutorial on how to edit assets and assetbundles.

WWW NewSound = new WWW("file:///" + "g5.wav")) TOOL Unity Assets Bundle Extractor Ma6 Comments Posted by AndnixSH Unity. Foreach(AudioSource audio in GameObject.FindObjectsOfType())
